Sniper Elite 5’s approach to mission design seems too rigid in that regard, often stifling more creative approaches with endless to-ing and fro-ing to tick off your objectives. Unfortunately, the explosions had little effect and I had to sprint across the map and plant satchel charges before these targets actually blew to smithereens. ![]() At first, I looked for creative ways to complete my objectives, firing at explosive barrels in an attempt to destroy bunkers and other targets. However, other objectives don’t require as much forethought. Picking off the designated kill list target in each mission is especially fun, as they’re clearly designed in a way to make you think about your position before taking the shot. ![]() Each assassination is simple and satisfying, and might also open new paths to your objectives as you clear heavily-guarded paths and encampments. This gives you an opportunity to prepare your shot and fire at the right time, slowly thinning out guards across the map without breaking stealth. A noise bar pops up at the top of the screen to let you know when one of these sounds, such as a plane flying overhead or a turret firing in the distance, is about to play. While you’re hunkered on a hill, it’s a perfect chance to do some sniping without fear of getting spotted, as most maps have noises that regularly occur to mask your shots. You might spot a bunker that you can destroy or a hidden item to steal, the locations of which get marked onto your map. As you notice new areas, you’ll also get some optional tasks on your objective list. You can scan around the various points of interest, such as scattered security checkpoints, fortified towns, and enemy encampments, to mark enemies, alarms, and other noteworthy details. The early stage of each mission is often the best: you enter the map, find a vantage point, and use your binoculars to survey what lies ahead. That primary objective is paired with an assassination target from the Resistance’s kill list. One of these is usually something to detonate or steal some key intel that you must retrieve, or a radar tower that the French Resistance wants to destroy. Like past games in the series, Rebellion’s Sniper Elite 5 features a campaign that spans eight missions, each one with a large map and a few main objectives. He can, of course, but it’s a monotonous series of missions that rarely asks you to get inventive with your trusty rifle. “Sneak into this chateau,” or “blow up that radar,” they say, probably with a smirk assuming that he won’t be able to pull it off. It’s a mystery, then, why the French Resistance constantly hand him objectives that require close-quarters combat. The master of shooting Nazis in the balls across hundreds of metres. Karl Fairburne, the titular Sniper Elite, is a pro at pinging baddies in the distance. From: Steam, Epic Games Store, Game Pass. ![]() Sniper Elite 5 brings back the series' signature sharpshooting, but its rigid close-combat objectives force you out of the sniper nest too often.
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